Kieron Gillen's workblog

 
             

   
 
 

12/31/2004

 
I present my Tracks of the Year list, which you may remember from previous Evanescence related amusements. It exists because – well – I like doing it, and at least once a year I think it’s important to write something sizeable for the blog that doesn’t exist for anything other than to amuse those who pass by. It’s kind of a thankyou.

It only works if you like reading my junk, of course, but… well, if you didn’t… well, fuck off, big-nose.

Odd year. But aren’t they all?

I’ll be hitting the important notes as I work my way through the list, but the lasting impression – for me, anyway – is one of my more indier years. That is, whiter. Haven’t spent much time listening, or searching, for new hip hop or garage, to chose a couple of genres I’ve conspicuously dabbled in the past, to a lesser or greater degree. I’ve been a dirty little Indie-kid for these twelve months or so.

So, like all of these charts, it’s a personal thing. If it turns out being a white-wash, it’s more because that’s where my head’s ended up in the last year. And to pretend otherwise, would be a whole different selection of white-wash.

Anyway – as tradition dictates (i.e. What I did last year), these are my Top 40 tracks of the year. That is, primarily singles (Because Singles Are The Best), but with any album tracks I desperately feel the need to work in.

Unbreakable rule: No more than one track by a single band or artist. This exists solely to encourage cheating by the list-writer.

Oh yes – and may go through this and fix some typos tomorrow. You’re having it raw and bleeding.

And Happy New Year.



WORKBLOG TRACKS OF THE YEAR 2004

40) Take me Out – Franz Ferdinand.
Oh, the temptation to do the Stalinist revisionism thing here, but I nobly resist. Since I was planning on writing this all year, I actually planned ahead – instead of doing what I did last time around, and making it all up at the last minute – and kept a document on my desktop I added titles to as and when something struck me as worth remembering. Take Me Out, at the birth of the year, was one of the first entries, hammered in with the tiny note “For the ballsy intro alone”. So here it is, for the aforementioned Ballsiness.

39) 17 Years – Ratatat
Is this Laptop Rock? Let’s hope so. I’ll look pretty stupid otherwise.

38) Bad Ass Stripper - Jentina
Nothing quite as glorious as a failed hype. Cynical like wars for oil and faked terrorist outrages, Jentina was ignored by the Kids On The Streets for the Franken-pop monster she clearly was. Oddly, however, adored by ageing games journalists in Bath, especially when they were feeling slutty. Which was, somewhat predictably, often.

37) Irish Blood, English Heart - Morrissey
Not racist, John.

36) 80s Matchbox B-line disaster – Rise of Eagles
Don’t think they’re ever going to hit the garage-stooge-cramps-kennedys thing as disgustingly as they did with Psychosis Safari, but this – and most of their second album, actually – is pretty vile, and recommended for any devotees of The Hard Fucking.

35) What U Call it? – Whiley
I call it “Brilliant”.

34) AK-47 – Weird War
Cheating, as was a single towards the close of last year, but I only got hold of it with their album. Wired Weird War with Ian still, in the age of US-military hegemony, believing in the power of AK-47. Also: being funky.

33) Diefenbach - "Make Your Mind":
Less a single, more a breath, captured.

32) Outkast “Roses”
Cheating again, as included Hey Ya as my Outkast representative last year, referencing it included everything else on the album. But since this was released as a single, it was more part of my psyche in the last twelve months, single-handedly leading to an eight-hour bout of insomnia when flying across the Atlantic. Thanks a fucking lot, Andre. In a song rife with glorious pop-moments, top-prize must be given to “Ihopeshe'sspeedingonthewaytothe club
TryingtohurryuptogettosomeBallerorsingerorsomebody
likethatAndtrytoputonher makeupinthemirrorandcrash! Crash! CRASH! ... INTO A DITCH!!!!

Just Playing!

Yeah, Andre. As if.

31) What Am I Waiting For? - Gwen Stefani
Good points include the general tone of hysteria, tick-tockisms, supa-hot-FEE-mahle and even the million dollar contract. Bad points include a vaguely patronising Occidental response, which comes across like some Edge fanboy extolling the virtue of something particularly rubbish that must be good because it’s only been released over there. Included because, ultimately, I still like her belly.

30) Your Cover’s Blown – B&S
Taut as B&S have ever got, with Stuart playing out his oblique-takes on Shaft fantasies in a Scottish bedsit.

29) Misread – King’s of Convenience
My favourite album cover of the year is the straight-out-of-Wallpaper cover of King’s Of Convenience’s second entirely-as-you’d-imagine-it album. It screams of affluence, comfort, desirability, of people happier, better looking, more sophisticated and smarter than you. Misread’s opening muted shuffle of a guitar and crisp piano confidence manages the same trick.

28) I Can Do Anything - Gene Serene and John Downfall
Arrived without fanfare from the every cheery Alec “Furious” Meer, and for an afternoon stole everyone’s hearts. May have come out this year. Could have come out five years back, but it’ll break my heart to check. As if Peaches decided to stop trying to insert the largest possible synthesiser inside her as possible, and instead decided to try hugging.

27) Float On - Modest Mouse
Pretty, fun, indie that moved like the title. The Killers for people who wouldn’t dream of touching something on a hyped debut album without building up the required critical critical-mass. That is, me.

26) Yeah (Crass Version) – LCD Soundsystem.
Even as writing this, don’t know which version I’m going to go for. Pretentious or Crass? Neu versus… oh, fuck it. Let’s go with the Crass version for its sheer dirtiness. There’s times for upwards mobility in pop-songs, and New Years Eve isn’t among them.

25) Call on Me – Eric Prydz
Cynical trance-dumbness which makes its manifesto for heterosexual orthodoxy tyranny actually sound like a good idea. Fascists always look good. Health Fascists, more so.

24) Stay Tonight – War Against Sleep
Lo-fi Bristolian Scott Walker-esque lust and cigarettes. Of all the tracks on this list, the one you’re least likely to have heard of. It’s worth the effort of locating.

23) Mono – Courtney Love
If it wasn’t Courtney, it wouldn’t come anywhere near the Top 40. But it /is/ Courtney, and Miss Love has earned the right to stand on a soap-box and discuss the state of Pop in 2004 whenever she wants. We should be thankful that there’s still people involved in pop who take it all seriously enough to actually do something as stupid as this. The tone of desperation, frustration and a chorus raging against the dying of the light is all her – despite of her vocal range of three notes, she’s never been anything less than a great singer – and it brings to mind a woman being dragged to the gallows kicking and screaming. God owed her one more song. This was it.

22) She Wants To Move – NERD
The second album was a complete muso-disaster zone, with more noodles than whatever casually racist metaphor you choose to throw at it. Conversely, the single entered my body at the base of the spine and made me want to fuck strangers strangely. Totally Wired.

21) Scissors Sisters – Comfortably Numb
Amusing to think that the Scissors started the year as one of the usual-internet’s suspects favourite things. I mildly despise Scissors Sisters now, if only because their 70s leant more towards X-rated Elton John than the glacial cloud-banks of disco they summon here. One of the songs that sounds better the latter at night you listen to. Since I’m rarely in bed before 4am, it turned Bath’s cold spring into melodrama.

20) Too Drunk To Fuck - Nouveau Vague
This ironic album of new-wave/early-eighties classics covered in an easy-listening style, most heard in all manner of TV advertisements on Channel 4, found its way into my heart. I don’t know why. Especially, this version of the Dead Kennedys, which giggled, simpered, fluttered its fake-eyelashes, fell down in the gutters in its replica of a designer dress and looked up at you in a way to let you know it was exactly drunk enough to fuck.

19) Terrible Angels - Cocorosie
Two voices. One with a range of two notes, both squeaky. One who sounds classically trained. With farmyard found-sound noises rearranged into a sound-scape full of clanks, given some structure by an insistent nagging circular riff. Early morning 21st century blues.

18) Dreams – Dizzee Rascal
Okay, I’m cheating again. Dizzee’s finest track of the year was Imagine, from his second album Showtime, but I’m not including here as I’m seeekritly hoping that he throws it out as a single next year so I can ramble about it at length in next year’s poll. Oddly enough, it hits the same notes in terms of message as this deliberately, provocatively novelty hit, but with by its form leaves an entirely different impression. But this is about Dreams, which caused me to laugh more upon first hearing it, both at its humour – which is expansive, extensive and considerable – and its audacity – which is simply beyond anyone else in the poll. Sampling Happy Talk? Hilariously Off-key singing? And, best of all: Made an album! 100,000 people bought it! THANK YOU!

You can only sit back and gape, and hope that someone else manages similar disinterest in the collective consensus of cool.

17) Uptown Top Ranking – Scout Niblett
“Got no style/I’m simply roots” recontextualised to be the saddest thing in the world. Sounds like foot-shuffling, vagrancy and the last scant dregs of resilient defiance.

16) Under The Sun – Junior Boys
They said it was the Associates Go Two-Step. They were right, so I steal the line.
Last Exit was one of the albums of the year, and this was my favourite track. Propulsive, elegant, metronome bedroom-dance pop. Makes the walls of your flat lower to reveal motorway asphalt stretching in all directions, and nothing in the sky except a wall of smog and a ghostly whist of a vocal.

15) We Formed A Band – Art Brut
I think, with the proper consideration, that my best review of the year was the one in Plan B where I just wrote “ART BRUT! TOP OF THE POPS!” then repeated it a few dozen times. It was the best because it was both inspired, brave and almost impossibly stupid. Art Brut’s single did exactly the same trick. When they atonally yelp “LOOK AT US! WE FORMED A BAND!” they sound just as surprised as we are.

14) Who is it? – Bjork
It’s Bjork, stupid.

13) Empty Souls – Manic Street Preachers
Blogged about this at length earlier in the year, but I’m still surprised that I’ve kissed and made up with the Manics. They had to write me this love-letter to do so. Nu-80s-style Stadium Atmospherica from the waist up, Motown pulse below the hips and a sadness in the eyes that can cut you still.

12) Rachel Stevens “Some Girls”
Rubbish year for Pop. At the time of writing, don’t like the Annie stuff. Didn’t even like Toxic, if only for the simple fact that the cat whiiine reminds me of Lovecats, which is sure to aggravate. Destiny’s Child’s “Lose My Breath” is a brilliant song, but it’s a brilliant song that’s three seconds long. However, Richard X presses the right buttons here, through a blank enough filter to make the lyrics about blank-filters scream true. Doctoring The Tardis meets Pop Stars to the sound of donning of Zipper Boots and the best “Hey” of the year. As a devotional hymn to the God Pop go (literally), it’s as good as it gets.

11) 99 Problems – Grey album version
The “real” 99 problems was aces too, but I’m going for this one just to commemorate this cheerfully audacious mash between Jay Z and the Beatles. Less of a rhythm track, more of an opening of offensives against your speakers and, in its central verse about interactions with US traffic cops, a useful grounding in knowing your rights for the aforementioned avoidance of one of your problems being a bitch.

10) The Streets – Dry Your Eyes
Chav culture insults have quietly begun to bug me, especially when applied to the Streets. No-one seems willing to actually narrow it down to /what they mean/. Most seem satisfied to keep it as broad as “poor people”, which strikes me as missing the point somewhat (And isn’t a lot more acceptable to say “I hate chavs” than “I hate poor people”?). It’s kind of embarrassing for them that the most intelligent and articulate love lyric of the year came from The Streets, who somehow have been widely associated with the word (Inappropriately, really. Skinner’s not the lout most actually mean to decry by the word). Anyway – this effortlessly alternates between Skinners faltering, ignored monologue, analysis of the tiniest physical movements in the break-ups and the tragic, ironic chorus, and captures the ambience perfectly. Best Number One of the year, by a fucking mile.

Not bad. For Chav scum.

9) Common People – William Shatner
The End of History.

8) The Death Of All The Romance – The Dears
Second best over-wrought Indie-song of the year. And even better, a duet. Clearly a love song, but with the nagging sense of scale that it’s talking about something bigger than just the girl/boy thing.

Saw the Dears live, and The Death Of All The Romance was almost painful. The girl, a pale wan blonde slip, with tears in her eyes even before she opened her mouth to utter the opening “I have never cried/In anybody’s arms/the way that I’ve often cried in yours”. The singer, a black skinny slip of a Canadian anglophile, with a voice that alters between the oft-referenced Morrisey and the less-oft-referenced Albarn cutting the song in two half-way through with extended baritone throb of the Anna-Karenina-esque “I shall avenge the death of all the romance”.

Queue tortured falsetto, weeping and a noise so big that it can only be an Orchestra.

The album’s called “No Cities Left”. By the time the song ends, you begin to understand why.

7) Milkshake – Kelis
The genius seconds in Milkshake are obvious, but it’s worth reiterating why it gets in here instead of the almost-as-awesome Millionaire.
1) The bell (CHING!)
2) “Their life is better than yours. Damn right: It’s better than yours.” (Their life is so much better than yours that she must reiterate it just in case you missed)
3) That dirty, squelch of an eastern synch (which sounds like some unnameable, mysterious orifice)
4) The most bored la-la-la in history. (La-fucking-la-fucking-la)
5) Milk, shaking. (Obv)

6) Crown of Love – The Arcade Fire
Moment at All Tomorrow’s Party. In our chalet, and someone puts “Crown of Love” on the stereo. The entire room yelps at once. Everyone knows and loves it. Two people in the room actually have /copies of the album on them/. It’s an album that hasn’t been even released in the UK yet, and they’ve stole it on Import. Yes, it’s been hyped to death by the usual American suspects but… still. It’s something.

Obvious statement: they’re going to be huge.

Crown of Love is cleverly structured. First listening it sounds dreary, like Brighteyes as his most lovelorn and lumpen, until the disco-chords crash in the end and it explodes. However, from the second listen onwards, since you know what’s coming at the end of the sad waltz of a rock song, the anticipation for the eventual explosion sharpens everything. Soon you come to realise that it’s actually a tender, beautiful and ferocious love song, perfectly overwrought and anguished. “They say it fades, if you let it…” is the saddest opening lyric of the year. “I carved your name across my eyelids” the most furious.

Oh, and those disco-chords…

5) Dead Dogs Two- cLOUDDEAD
Ballard’s Crash reinvented as a comedy.

4) Girl Anachronism – Dresden Dolls

And now the rules start to hurt. While the next band down the list have more actual entrants for this chart, they’re often of a similar calibre and tone. They hit similar emotional notes, so is relatively easy to take one as a champion of the group. The Dresden Dolls’ two standouts on the album – Girl Anachronism and Coin Operated boy – are completely different things. Two songs enter, one song leaves.

(And if the chart was slightly longer, both Missed Me and Bad Habit from the album would have been arguing for a place)

I’m going with Girl Anachronism, despite the fact that when live it was distinctly the lesser song, with all the focused bile diffused while Coin-operated Boy’s bridge was probably the closest I’ve come to God in the last twelve months. Maybe it’s because as I’m writing this list I’m feeling angry rather than tragic. If I rewrite it tomorrow, it could be the other way around.

Girl Anachronism is a melodramatic , footstomping, hard-laughing (You can imagine a spat “HAH!” at the end of the wittier selection of lines) frenzy of a pop song, walking a line between the camp and the sociopathic like a tightrope artist with a human-bomb harness. It’s propelled at seemingly ever-increasing velocities by a mass of lyrics (Amanda comes across less like a song-writer at times here, and more like a monologist), a twitching piano that sounds as if it’s being dragged off to be committed and drums which organise the sound into something coherent, like a bad-influence friend egging on a girl with a bad side.

Sounds like trouble. Definitely not the carefulest of girls.

3) Power Is On – The Go! Team

Oh God. Five candidates – Huddle Formation, Power Is On, Junior Kickstart, Bottle Rocket and B-side The Ice Storm – and all virtually equally lustworthy. Thunder Lightning Strike sounds like a greatest hits album already, and they haven’t /had/ any. In terms of albums of the year, only political reasons lift Bobby Conn’s The Homeland above it in my affections. If the world wasn’t in real danger of ending due to Shitheads, it’d be number one.

(Had the odd moment at ATP where James, Jude and I were sitting on the sofa hand-jiving to The Go! Team or similar and Ste wandered in and informed us that “None of us will even remember who they are in six months time”. I still can’t believe Ste of all people actually posed the “Historical importance” argument… and he’s still wrong. Even if he isn’t, the Go Team! Hit the mayfly pop spot right on. Who cares what they’ll sound like tomorrow? Today they sound like imaginary 70s children TV shows staring giant robots. That’s all that matters)

Huddle Formation actually hits their modus operandi cleanest – that is Sonic Youth versus Betty Boo, produced by the Avalanches in a shed. Bottle Rocket has the honour of being the only one with a lyric I actually know (HEY EVERYBODY! LET’S ROCK THIS BREAK!), as singing along with the Go Team! generally ends up with me shouting joyous glossolalia. Extra marks for the Ski-Sunday opening rip too. Junior Kickstart reimagines a worldwhere instead of parping the top-kids bike show kicked off like a cop-show featuring moustachioed men and cars with lewdly sized back ends. Ice Storm… well, it’s the only song which made me write a piece of emo-esque comics work.

However, I’m going with the Power Is On, because it was the first song by them which I actively loved. It hits hardest from the off - the hand claps and the vocals sound like a skipping-rhyme militarised, like something you’d expect kids to be changing in a warzone as tanks scroll past. Best of all, I literally can’t make out a single lyric.

2) We Come In Peace – Bobby Conn
The album felt hilarious and triumphant at the opening of the year. At its close, it feels like dark prophecy.

I always described Steps as what pop music would sound like if Nazis had actually conquered the world. That is, Abba with the Aryan purity chemically induced. It’s not necessarily a bad thing per se – but certainly a thing. Where Bobby Conn works is by taking what would be the most accepted form of Rock to the Republican majority – that is, 70s stadium AOR with a tiny hard edge, and then inversing it. It’s here which it gains its power, and We Come In Peace specifically.

While other songs play this more as open sarcastically, We Come In Peace is more thrilling because a particularly dense neo-con could take it without any irony whatsoever.

“We have no fear of your disgust/You only hate us because you’re jealous of success/God’s on our side/We know we’re right/Step into the light”

This song makes me want to kill people. Better, it makes me think that I could.

1) You Are The Generation Who Bought More Shoes And You Get What You Deserve - Johnny Boy

Despite the loathing of the last– and right now, having rediscovered the blank puritan fury of The Holy Bible thanks to the just-released tenth anniversary edition, loathing is very much my thing – I can’t end the year with a defeatist note.

I’ve written a lot about Johnny Boy’s single this year, and thought about it even more. I don’t think if I wrote this a month ago it’d have been number one – while the song was memorably described in a review as “All Crescendo”, it slackens off in the last four or five seconds, which leaves you feeling deflated.

Except maybe that’s the point – it’s not a song with a happy ending that leaves you running in the street. It’s a song that doesn’t quite resolve, so stops it just becoming a party anthem for those with a taste for bedroom epics.

"Generation" is an odd mixture of triumphant and defeatist, and it gains its strength from the conflict. It’s a song that sounds entirely in love with the possibility of things being different – the Yeah! Yeahs! aren't the song’s real hook, but their presence speaks volumes – while understanding that things are probably doomed. It exists in the space between the knowledge that we deserve no better than what we’re going to get, but the hope against hope that somehow it might all turn alright. And – by the existence of creations like “You Are The Generation…” it shows that there’s still hope. Its content attacks the world in which it finds itself, and in its form reminds us that there’s still the possibility of majesty.

The final line of Se7en comes to mind: “Ernest Hemingway once wrote, "The world is a fine place and worth fighting for." I agree with the second part.”

I think Johnny Boy would concur.



(88) comments

12/25/2004

 
So this is Christmas...

No, wrong tone. You're not getting anything Scrooge like out of me. I have a shameless love of Christmas.

Because, for me, there's very little to dislike. It's a holiday about giving presents to the people you love in a celebration of the simple fact you're all alive. There's not really much to object about there.

Of course it's *pointless*. But all celebrations of this sort are pointless. That's the point.

There's much that gets to me, and the picture of human nature you get when wandering the streets is never the prettiest - but that's more based around being forced to look at it. If the right mood hits, you feel the same way at any time of the year. All it takes is a rush-hour tube to make me return to Holy-Bible style visions of mankind as blind worms tunneling through the corpse of an Empire.

I suppose Christmas, for me, is about refocusing on what I consider important. By looking at the world and realising what makes me sad about life, it makes me realise what actually matters.

This is a positive thing. Loot and seeing the smiles on others face when you give them loot's just an added bonus.

What's the important thing in life at the moment?

Par-boiling potatoes. You'll have to excuse me.



(0) comments

12/23/2004

 
Been thinking about Games Journalism recently. Or, in a slightly different spin of my usual ruminations, Games *journalists*. As in the people I've known who've done this for a living, and what makes each individual special, different or noteworthy.

Some people are already well ahead of me, with John Walker's careful analysis of his personal games journalist hero Bob Mandel. I recommend you read it.

But not everyone's rubbish.

(And there's far worse paid writers than Bob. He's just picked up Walker's ire because he likes some rubbishy old adventures. And that he's writing check-list reviews. Most of the big site aren't even *trying* anymore, and Mandel's stuff comes across as absolute poetry in comparison)

It's a joy in Games Journalism that despite rubbish pay and with barely respect from anyone, it continues to attract people smart enough to be briliant but dumb enough to realise they should probably spend their brilliance elsewhere.

It's always good seeing new people come through.

I don't really know Tom on Gamer that well. He's Nu-Gamer, so I haven't had the drunk-with-him-every-night-for-five-years thing I share with people like Rossignol or Ross. And he's a disc ed, which always fills me with the fear, especially the odd-ball breed of Gamer disc eds who can both understand technical things, love games and still can actually write. They give me the fear mainly because they can actually *do* stuff, and all I can do is put a few words together (And even *that* needs someone else to come along afterwards to make sure I've remembered to include fullstops). And he has facial hair, which always one of nature's STAY AWAY warning signs.

However, post-falling down the stairs and almost breaking his limbs on Friday night, I've decided we've reached the level of intimacy that I can now read his blog.

And he's only gone and made me give Half-life a deathmatch a try.

For the last hour or so I've been killing strangers by firing toilets at their head with a gravity gun.

Gaming is glorious.

Tom knows this. Go read about it.




(0) comments

12/22/2004

 
"It was about this time when a concept solidified in my mind which I've never quite shook.

I was at a major British Zoo - at the time, one of the more dismal places I'd visited in my life - on a University field trip. I walk into the Monkey house, chatting to my friend. As the doors open and we step into the darkened hall, we're met by the sight of two monkeys happily going at it. The male looks up at us and gives us a perfect "Would you mind?", chastising us for our rude intrusion. Laughing, we follow the cage around to the right, until we're confronted with... it.

Three monkeys. One sits, boredly chewing some manner of shoot. While he does this, a monkey sitting along the branch to him has reached over and is in the process of frenetically jerking his shoot-chewing friend off. The bored expression doesn't change one jot. And then, before our eyes, while the monkey-pleasuring continues, shoot-chewing chap slowly curls out some monkey poop which falls to bounce off the head of a third primate on the bar below. Who doesn't react either.

That's not natural.

There's something very wrong about Zoos.

There's nothing wrong about Zoo Tycoon. Or, at least, wrong in that way."


I, eventually, review Zoo Tycoon 2 over at Eurogamer.



(0) comments

12/19/2004

 
Been obsessed with The Go Team's "The Ice Storm" this weekend. A Christmas song released back in Summer, it's simply radiant.

Momentarily turning the Workblog into a MP3blog, you can download it from here. Song is provided purely for evaluation purposes, and you should go out and buy the thing if you want to keep it. At least, you shoudl go and buy their lovely album.

I also lobbed it up here as, as an idle exercise, I tried to convert this wordless song into a comic story - or at least write something that hits the same sort of emotions that it inspires in me. Listen to the track then compare and contrast.

Provisos: Hammered out quickly, so some language is sure to be a bit rough.

THE ICE STORM

PAGE 1

Five Page width panels. Not necessarily equal sized.

1.1
White panel

1.2
Fading in from the whiteness: A girl’s face.

She’s beautiful, teenage, wearing a warm hat, with tightly bound pigtails. Her cheeks glow from the cold. We’re looking directly at her. Her eyes are shut, she looks tranquil. Beyond tranquil: radiant.

1.3
Full black lines now, but with a while-back drop still. Her eyes are still closed, with a private glorious smile.

White dots are in the foreground now, whirling around.

1.4
Pull out slightly. Girl is still standing in front of the white background, with her arms stretched out in what may appear to be a crucifix pose – except there’s a lack of self-consciousness about her. She’s enjoying the moment, the sensation of the cold against her skin. She thinks she’s alone. She doesn’t think anyone’s watching.

The white dots remain before her, only slightly obstructing our view.

1.5
Pull out even further. The white background is revealed to be a steep hillside, covered by virgin, untouched snow. The sky behind the hill is black, cut through with the twists of white.

She’s small, perfectly still in her stance, at the base of the hill, captured in her private rapture.

PAGE 2

2.1
Largest image on the page.

The girl has started to spin on the spot, enthusiastically, eyes tightly pressed together. Take this from below her, caught in action. Motion lines could be one way to give the required impetus, but I think with the right pose we can get all the energy required in her, especially with the rest of the panel…

Above her, we have the black sky. The snowflake form a vortex above her, caught in a grand spiral with her at the centre. It should be almost be dizzying, like the view inside a snowglobe once you start it spinning around.

All this is shamelessly romantic. If we’re not in love with the girl by this point, we’ve failed.

2.2
Long thin panel, ground level. It’s a PoV shot from someone else. The girl’s still spinning in circles, arms outstretched. Small, towards the periphery of the panel, with the winter-scenery behind her. It’s a less romanticised panel, more grounded.

2.3
Reveal on who’s looking. It’s a boy, of a similar age. Dressed in winter attire, but still has that emo vibe to him. He looks at the girl with something approaching sadness and a touch of fear.

PAGE 3

3.1
Similar sort of panel angle to 2.2, but while we keep the PoV of where the boy has gone, the boy has started to move forward towards the girl. We can see his footsteps in the snow leading to him from the foreground.

He’s approaching the girl.

3.2
Reverse that, and we’re now behind the still-madly spinning girl, watching the boy approach. He’s moving tentatively, quietly.

3.3
The girl’s falls to her kneels, back arced slightly. Her face is redder, steam coming off her body from the exertion. Her eyes are still closed.

3.4
She’s kneeling, steamy breaths rising up from her. He stands before her, hand half outreached. If he moved forward a step, he could touch her. By his expression we can tell that he’s considering whether he should.

3.5
Pull out considerably. The pair of them, full length, against the white background of the land and the black and white static of the sky. Lots of space either side of them. Panel should be the width of the page and go all the way to bleed. Her kneeling in the snow, him about to touch her.

Similar to last panel, essentially, but taking that moment and trying to extend it.

PAGE 4

Three rows of panels.

4.1
On the girl’s face. Her eyes are closed. If her lips are on the panel, she’s smiling.

On this panel, we have transposed several images. In the foreground, breaking the boundary of the panel, we have a single large snowflake. The images continue its fall, away from us, and onto the girl’s face. It eventually lands on the corner of the eye.

The impression should be the Snowflake arriving from outside the moment, thanks to the crossing of the boundary.

4.2
Back on the boy. He too, for the first time, smiles, sentimentalism cutting through his anxiety.

4.3-4.4.4.5
Three small panels. On the snowflake, resting on her upper cheek, at the corner of her eye.

4.3 The snowflake rests there.

4.4 It’s started to deform.

4.5 And the snowflake melts, forming a single droplet at the corner of her eye.

4.6
The girl’s face, pulled out slightly. She still has the still happiness of an angel, but now a single fat tear is running down her cheek.

4.7
On the boy, eyes tightly shut. Something’s struck him hard. He’s biting back real tears of his own.

PAGE 5

5.1
Page width panel. The girl opens her eyes. She’s impossibly happy. She /glows/.

5.2
Pull up and away. We’re looking at the scene from above. She’s kneeling near the centre of the panel, looking around. The snowy landscape is untouched, apart from a set of footsteps leading up to her from the left, and leading away from her to the right.

In the foreground, snow still moves in lazy spirals, falling to earth.

//end//



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12/18/2004

 
I may have been a bit drunk last night.

I may have. I really don't remember.

I feel apologies may be in order to some people.



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12/16/2004

 
Also, New Noise updates for Christmas.

I draw your attention to their splendid Top 100 albums of the year list, which I contributed to. When I say "contributed to" I mean "Insulted the top placers for being rubbish indie bollocks".


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"I really don't want to write this, but I'll get to that eventually.

For a gamer of the euro persuasion, World of Warcraft exists in a peculiar limbo. No, it's not out over here. No, there's no public euro servers. No, there's no way of downloading the client online and starting to play on a whim - a phenomena which has lead to pretty much all of my peers happily burning out on City of Heroes at least four months before it's available over here. Don't expect to be able to get a European boxed copy of World of Warcraft until next year.

However, despite this, it's a game that's dominating the online discourse to a degree which borders on the oppressive. Even if we're not meant to be playing it, we're surrounded by people who won't shut up about the bloody thing. It's at times like this when becoming the 51st State doesn't actually sound like that bad an idea. Just give it to us already. Still: Copies leak across borders and it's hardly as if an online RPG is the most ping-reliant thing in the world. People are playing it, if they can be bothered waiting for the postage and/or scurvy smugglers to land shipfuls of illicit boxes on a beach somewhere on the Cornwall coast in the early morning."


First impresssions/Diary/Ramble thing at Eurogamer about the all-conquering World of Warcraft, which we'd call a review and stick a score at the bottom if only we didn't think we'd get crucified by the entire internet.

Written extremely early morning. Structure is

Loose.



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12/13/2004

 
All the NGJ talk has reminded me that it's been at least six months since Gamer published this, which means that I now have republishing rights. So I can lob it up here.

This ZAngbandTk piece was printed in the first issue of Gamer's redesign, which still amuses me. It was my first concious attempt at writing something influenced by my own soapbox. It's not an entirely successful attempt, not least because it isn't *really* pure NGJ. Its more using its tools to do my usual analytical thing with... but still, worth reading.

Copy is as I handed it in, so hasn't been touched by the hands of prod - normally a bad sign with my rudimentary grasp of English, but does occasionally mean that it has something that an Editor somewhere has considered a little too risque included.

I still like how the piece dovetails, because I'm an egomaniac.

*****

ZANGBANDTK: Confessions of a dungeon-hack.

Valarina was my first. She was a barbarian warrior. Plain, though no-one would ever say that to her face for fear of her tearing off their arm and using it as a particularly bloody stole. But she was confident. Hey – with 18/50 strength you would be too. I had her walk into town, confusedly haggle for a pair of leather gloves then hit the bar, demanding a quest. They gave her one. Danger level 25. Hmmm… Is that bad? I didn’t know. So I marched her in and before she even had a chance to look around, Valarina was slaughtered in a single combat round by a Vorpal Bunny. Oh my.

Like the infinite coils of a fractal design, this smallest part of ZangbandTk contained the entirety of it. That is, discovery leading to overconfidence leading to death. Or, perhaps more accurately, death by stupidity.

Valarina died stupidly. This grated. I would have my revenge.


In the beginning there was Rogue. First released on UNIX systems in the 1970s, it proved a revelation and birthed a family of descendants. Rogue was an ASCII based dungeon-hack game, with all the features in the dungeon represented by a text symbol. For example, orcs being the letter “o”. Clearly this was necessary of the time, but it still freed resources up for what was important in the game – a plethora of monsters and treasure, as well as randomly generated dungeons.

To say the least, it was inspirational. Commercially speaking, the apogee of the Rogue-inspired game came in Blizzard’s Diablo, which in its virtually plotless repetition and gradual character improvement proved hugely popular. However, underground, a more direct line from Rogue was forming. Rogue inspired Moria, a Tolkein styled dungeon hack in the eighties. In 1990, Angband was born, which upped the Tolkein ante in including all manner of characters from the books. Angband proved popular, and eventually the variant known as Zangband – short for “Zelazny Angband” – came into being, improving on the original in ways deeper than the simple addition of characters from Roger Zelazny’s Amber series of books (For those unfamiliar: Political multiverse fiction about a warring family of aristocratic utter bastards).

The problem with all of these games was that they’re about as accessible as reading Anglo-Saxon sagas in old English. Putting aside even the graphical limitations, a baroque sequence of keys were required for any tasks, often with capital letters causing different actions. For example, press “r” will read an item, while “R” would instead rest. While perfectly playable, it requires a degree of effort that alienates all too many.

At the turn of the millennium, one Tom Baker took Zangband and gave it a menu interface and some slightly less obscure graphics: ZangbandTk. It was rediscovered in my corner of the net early in 2004, lead to a rapidly multiplying craze, my staying up until six in the morning on a few occasions and this article in a desperate attempt to explain it all to an uncaring world.

Travis came next. And Travis was a contender. Taking things simple, he was a human warrior. I realised that this was going to be harder than I expected, so wanted to have the least to worry about as possible. Being a straight human and a single-class character, he went up levels quickly, and being a fighter he was capable of taking most things on directly. He found his rhythm – getting enough items from the dungeon, teleporting to the surface with a recall scroll and then back down to continue. He’d even illicitly discovered the joys of “farming” monsters: creatures like mice, once disturbed, started to replicate at an incredible rate. However, by making sure the area of the dungeon they were in was a sealed with closed doors, a cunning warrior could stand in a narrow corridor and take them on one at a time as they came. As long as he hadn’t missed a leak, he could happily bounce up levels until the experience gained from each became insignificant. By the time he was 350’ down, he was level 12 and getting somewhat confident. And then… water.

I’d never seen water before. The simple blue shapes promised a whole new world – and said that I was getting there. I was making progress. Happily Travis splashed his way into the shallows. From the waters emerged a barracuda, which speed beside him and in a couple of combat rounds tore him to pieces.

It’s important to note that this is only one root of the family tree leading down from Rogue. There’s an entirely different pathway you’d follow which leads from Hack to the occasionally-mentioned often-mocked-by-idiots Nethack. While superficially similar games, there’s profound differences between the pair. Aficionados will hotly argue which is the greater – it’s the lo-fi RPG-nut version of the Quake 3/Unreal Tournament argument, basically. If you were to generalise, so seeking to offend both fans as efficiently as possible, Nethack tends to lean on esoteric puzzles while ZAngband concentrates on fun-for-all-the-family monster hacking. In recent years, the Nethack development team has updated less than the Zangband one, which may give it the edge.

Direct comparisons, however, are misleading. Things are fuzzier than “Zangband over here and Nethack over there – three falls and no submissions”. Both are open-source games, meaning that anyone can download files, have a nose and work on their own variants. For example, take that Angband to Zangband progression mentioned earlier. That was just one of the projects continuing from Angband. And once Zangband was out there, people were taking its code and making variants of that. A quick scan of the net reveals variants which add everything from Cyberpunk to Anime to Steampunk to… well, anything.

It’s here which the Rogue-like games gain their strength. Since the code-base is open, people have been developing, fiddling and adding sections to the games for years. With no need to worry about graphics, they just add functionality – new things to see and new things to do. They’re games about variety and surprise, meaning that every time you start with a new character class it can be a completely different game. Trying to survive as a Halfling rogue whose high stealth rating means stumble across most monsters asleep is a completely different to a Half-orc Warrior who is knee-deep in monsters the second he enters a level. And both are worlds away from playing as a vampire or a Chaos Warrior or a High Mage or a…

The variety is necessary because given the slightest provocation ZangbandTk will kill you dead, dead, dead.

And you’ll have to start all over again.

Stumpy, Dwarf Paladin, was caught by a mob of Crypt Fiends, who proceeded to summon the greatest array of Undead monsters the world had ever seen. I thought a simple small-distance Phase Door would get him away. In fact, it just teleported him further in. He was surrounded, poisoned and ate alive. He had time enough for a recall spell to jerk him out, assuming I’d had set it off when a smart person would have instead of meanly trying to save it. Stupid. Dead.

Cassius Clay, the Golem Ranger had retreated to a staircase to read an unknown scroll, in case it turned out to be one of Monster Summoning or similar. If the results were too frightening, he’d simply head up to escape, I thought. However, it summoned the Death Sword which, while immobile, delivers dozens of incredibly fast attacks against anyone stupid enough to stand beside it. Like Cassius Clay. Stupid. Dead.

Jude Lawful, Half-Titan Paladin, perished on the blade of Orfax, Son Of Boldor. Stupid. Dead.

Harbull the level 12 Hobbit Rogue, met a horned beast called Zog. It’s fast and fearsome and Harbull is looking increasingly worse for wear. I try my random-magic Wand of Wonder. Sadly, it hastes the Zog, increasing the rate of Harbull’s demise. Things are looking bad and, wary, I use a phase door spell and teleport Harbull to safety. I’m panicked, and – Zog out of sight – hold down the key to run away as fast as I can. Got to get away! As quickly as I can and… Zog tears around the corner and rends Harbull limb from limb. Zangband is turn based. Holding down a key makes no difference to the speed you move. I had panicked. Stupid. Dead.

Alecina Fear, Barbarian Chaos-Warrior, wise from Stumpy’s fate, activated her Recall scroll the second the Crypt Fiends appeared. However, being a smarter fighter all round than Stumpy, she’d virtually annihilated their forces, Rotting Corpses and all, by the time she’d been brought back to the surface. She relaxed. She was safe. I was safe. We were safe. I started walking towards a shop, to sell whatever loot and… dead. She’d been poisoned by a Rotting Corpse and I hadn’t noticed. I hadn’t been paying attention. Very stupid. Dead.

Saffy XIII was… I’m sorry. I can’t. Not yet.


Unless you cheat, once a character perishes, they’re gone forever. Of course, cheating is easy enough to do. The open-source nature of the game prevents the developers making anything that forces you to play by its rules. There’s even cheat-options you can turn on in the menu, for example, to make the game easier for you. And harder too, of course, for those truly brave (i.e. truly dead) few.

But, among ZangbandTk players, you tend to look down on such people. The risk is the entire point. The dungeons are randomly generated, so there’s no narrative to lose. When you start again, you’ll be playing something entirely new. And the variety is enough to make you want to play it again.

But mostly, the risk of life makes the game has worth. Any successes are your successes. Any failures are your failures. This isn’t a game in the modern sense which holds you hand and meekly leads you from cut-scene to cut-scene, trying to bolster your confidence, the equivalent of a doting parent telling their kid that finger-painting of a dog is the best thing they’ve ever seen, ever, and aren’t they a clever little mummy’s boy.

If you’re rubbish, ZanbandTk will kill you. It’s merciless… but it’s also brutally fair. The fact you – you! Clever old you! – were killed seems unbelievable. How could you have been tricked into failure by a game which appears to be so simple? So you play again. And you die again.

And it’s your fault.

It was getting ridiculous. I’d wasted days on this game, and I needed a place to make a break. While it was clear I’d never complete ZangbandTk by dethroning Oberon and slaying the Chaos Serpent, five-thousand feet below the surface, if I could create a level 20 character – the point my circle had decided was worthy of the title “hero” – I could move away from it and get on with life. With this in mind, Saffy XIII was born.

An Amberite Ranger. Her bloodline gave her ridiculously high stats and the ability to regenerate wounds. Her training mixed fighting prowess with considerable nature magic. And I had a graveyard full of dead warrior’s experience inside me, all calling out for revenge.

She rent the dungeon asunder. She hunted down and slaughtered the once trouble-some Robin Hood. Dragon-blood coated her blade. The Crypt Fiends were crushed under foot. Then, 250 experience points short of the target of level 20, she opens a door.

Into the gap steps a gazer. A bloody gazer. A weak, puny, pathetic thing. Normally splits with a single arrow. However, it gets an attack first. It paralyses Saffy. Bad – but not too bad. She normally recovers pretty fast. However, after a few immobile turns, it becomes clear that she’s not going to recover. While the gazer is mostly missing, it’s hitting enough to keep the effect going. This would be disastrous but for the fact that its actual attack is so pitifully weak that Saffy’s natural regeneration closes her wounds faster than it can inflict them. She just can’t move. There’s other monsters behind the gazer, but they can’t get to Saffy because of the floating eye is blocking the doorway. It’s a stalemate. I hold down the forward keys, hoping that the odds eventually turn up a chance where Saffy resists long enough to get a single blow on the beast.

It never does.

Saffy XIII stands in the doorway for days of in-game time until she finally starves to death.

I’m speechless. I just opened a door. I didn’t even have time to perform a single action.

This wasn’t fair. This wasn’t my fault. I give up.

Fuck you, ZangbandTk, I’m off to play Far Cry.


Okay, that was a lie. It’s not always fair. In a game with as much variety and interlocking rules created by different people in as ZangbandTk, there’s always the possibility that something may actually turn a little unfair at any moment. But it’s a question of degrees – did you know the risk when you were getting into it? For example, being dropped down a trapdoor into a lower level that your character probably can’t survive. Is that unfair? Well, maybe… but what were you doing walking around without a Recall spell or some find staircase variant? Or just being very careful indeed?

The areas where it’s actively unfair are mostly extremely well demarked. For example, the effect of Chaos in the game. If you play a Beastman, you have a chance of gaining another unpredictable mutation every time you increase a level. It’s even worse for those who choose to play a Chaos Warrior, which puts you firmly in the capricious hands of a Chaos God who delivers “gifts” – and those are the most underlined speech marks in human history – upon increasing a rank. Mostly, they’re extremely beneficial. Huge statistic increases, chaos-weapons of ridiculous potency and even being transformed into a superman, complete with heat-ray vision and steel-skin. A sizeable fraction, however, are not. Physical curses, experience losses and summoning hordes of monsters to attack you are common. Changing your race is another gift that can kill you as good as outright, when your Titan warrior turns into a pathetic Mindflayer with the attendant lack of physical prowess.

Even when they’re being generous, you can never under-estimate the God’s sense of irony. Take the tale of the Chaos Warrior who was gifted a permanent aura of sunlight. For almost everyone, a useful boon when exploring the depths. Everyone except, for example, vampires.

But while random and unfair, this is random and unfair you’ve specifically asked for. You’ve traded character security for random power, and pretty much forfeit your right to complain. Successful Chaos Warriors have to start playing the odds, being careful to watch their experience scores to make sure they cross boundaries when in relatively safe areas instead of in an unsure fight that can be turned into death by an intervention.

A week later, I’d changed my mind. Yes, it was brutally hard… but it wasn’t unfair.

I knew things that paralyzation existed – on the character sheet there was a list of things you could be immune to, and it was clearly there. The problem was that I was overconfident in thinking I wouldn’t need any resistance yet. There’s shops aplenty and I hadn’t gone looking for items to protect me. It was my fault. It was a particularly brutal my-fault, but it was still my error.

With this in mind, I created human Warrior-Mage Lauren Laverne. She died upon reaching level 11, when 50ft below the surface, heading back to town, I decided to try an unknown potion to clear a slot in her inventory. It turned out to make Lauren vomit, reducing her food level to zero. And I’d eaten all my supplies already. I rushed her upwards, quaffing healing potions to try and avoid her health failing from starvation. It wasn’t enough. Lauren expired crawling up to the gates of town, all the ripe smells of the inn tormenting her.

But it was fine. It was all my fault.


And that’s how I stopped worrying and learned to love ZangbandTk.

I’ve given up trying to persuade the rest of Gamer to see the joy in Nethack over the years, simply shrugging my shoulders at this year’s Top 100 meeting when someone asked why you just don’t play Doom on map-mode instead. The argument is simple – the more time people spend working on the graphical allure, the less time they have to work on content. If to create a new form of dragon involves a modeller working for six months to create the 100,000 polygon form, you’re clearly not going to have a great many of them. But if it’s a tiny sprite – or even just a letter - and the raw functionality of the code, you can have dozens, hundreds, thousands.

Some have made the argument that having such simple graphics allow you to imprint your imagination on the scene. I’m not sure I concur - I don’t find myself imagining the scene much, but more rather concentrating on the stripped down mechanics of it all. There are no distractions – just you and the game, alone against the dungeon.

ZangbandTk, while not as primitive as Nethack graphically, is a fair halfway house. Its menus mean that anyone should be able to play. While, due to its developer stopping work in 2001, misses the developments of the latest “pure” Zangband releases, it’s still as rich a gaming environment as you’ll encounter. The hardest of the hardcore may want to turn their attention to other variants – try Tales of Middle Earth, for example. But – whisper it – I don’t think many of us are that hard.

Antony: The one who made it. He was a Klackon warrior, a race of unintelligent speedy ant-people acid-spitting who can’t be confused. That’s one vulnerability off the list. His Halberd “Heavy-Metal” ((3d5) (+12,+13) [+9] (+3), weapon stat addicts) added fear-resistance to that, among a host of other minor ones. At the first opportunity, I sold another magic vampiric sword to raise the six-thousand gold required to purchase the ring of free-motion, preventing paralysis. That left blindness, though his variety of rods of teleport, allowed him to dodge anything out if he suffered loss of sight.

And he did. He reached level 27. He descended to 1250’ in into the dungeon, only returning to the surface when a meeting with Alberich the Nibelung King ended with the dark-dwarf-lord summoning a small army of replicating creatures which over-ran the locale.

Back on the surface, I marched him to the Thieves Guild and, on a whim, took a quest. Danger Level 25. Why not? Antony had proved his worth and I was confident in his abilities to at least survive anything.

The dungeon was perfectly still. For a second I thought I should have picked up his monster-detecting kit to work out what he had to do, but – well – too late now. He opened a door, and was bombarded with magic spells. Crawling to cover, I attempted to work out what was going on. Door Mimics, it seemed. Which summon monsters, I discovered, as an Umber hulk bashed through the wall before me. Hurt, Antony drinks a potion of restore Life Levels which he inopportunely discovers isn’t actually a healing potion at all. Why didn’t I actually test that again? His Pattern blade flashes, despatching the beast, but the array of sentient doors continue their bombardment. Time to run for the door… except a horde of Light Dogs materialise around him. No escape for Antony.

“Oh no, not again.” the game’s message log informs me. I think back to Valarina. I laugh.

Antony the Klackon had died stupidly. This grated.

I would have my revenge.


EDIT: Jim notes that I probably should provide a link to Zangbank TK here. I do so., courtsey of the ever-lovely Underdogs.


(1) comments

 
I was chatting to AB the night when the Slashdotting happened on MSN, about the usual selection of nonsense. And it always *is* nonsense. He came up with something which amused me, and has been sitting in the back of my head for the two days since then when I've been pretending to be a good boyfriend over in Bristol.

It's about critical analysis.

Perhaps somewhat predictably, being self-taught in almost everything I've ever done, I tend to value the creation of your own tools for analysis more than appropriation of pre-existing tools. Being given a set of equipment for doing the job means you actually *understand* them far less than a set you've constructed for yourself. So even if the tools you've made aren't actually as perfect as ones bigger heads have done, you can put them to better use.

I've got a load. So, watching rubbishy Cheerleader-teen-comedy Bring It On last night - blame Curran for his recommendation - I found myself describing it as Major-key storytelling. Now, some devotee of Robert McKee's "Story" would describe it as a particularly crass Archplot, but the comparison to the big, open, strident and obvious chords makes more sense. Its what a film like that feels like, so the comparison works better.

Since we were chatting about the NGJ, I lobbed him the copy of my Cradle article. After reading which, he swiftly coined one for a certain technique I've based far too much of my journalistic career on. And since it's an amusing one, I've decided to steal it.

He's describes reading it before striking an unexpected personal revelation about me, which appears to come from nowhere but swiftly makes perfect sense - and adds a certain credulence to the rest of the article by its very presence. After all, if he didn't believe what he was writing, why would he drag in a clearly personal and painful memory? I'm not saying what the moment was - you can wait for the article for that - but it comes from the same place that made me elaborate at great length about my various Exs in my early-period gamer reviews. Exhibitionism, yes, but exhibitionism for an artistic purpose.

(AB also used it extensively in his brilliant - even better than Bow Nigger - Possessing Barbie)

AB describes it as the following "'Cos it goes: Kieron talking, kieron talking, Kieron, FUCK ME KIERON IN HIS UNDERPANTS".

So there you go: The Underpants Moment. Go abuse it as you will.

Appendix:

cheesetoasties: I don't uinderstand the underpants moment.
ProfHades0K: Okay
ProfHades0K: I like this game
ProfHades0K: And the games graphics are good
ProfHades0K: and the sound is good
ProfHades0K: and my mum died alone
ProfHades0K: And this game reminds me of that
ProfHades0K: And the levels are good
cheesetoasties: I get you.



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12/10/2004

 
And now the front page of Slashdot.


Fingers crossed for State and AB's server.

And, heading into the Kitchen to make a cup of tea, I realise that the most referenced piece of writing in my career is just the world's most glorified referal post.

You know what? I'm fine with that.



(0) comments

12/09/2004

 
NGJ Manifesto emerges again as it gets Metafiltered.

They hardly need the hits, but it's good to be polite.


(2) comments

 
I return and as a vague attempt to warn up my writerly-head, I blog about my week away from the beloved Internet.

(Bar a couple of methadone moments courtesy of Ste "Get off the internet now, Kieron" Curran and Dave "You've been gagged when you were away" Bushe)

The major reason for my leaving you was toddling off to All Tomorrow's Parties. It was my first time there, as I'd previously avoided it due to an over-active case of inverse-snobbery (It being the festival for people to good to go to normal festivals, ergo, lowly and to be looked down upon) and Belle-and-Sebastian phobia (Since they curated the first one).

I changed my mind, as I had one of my rare realising-I-am-full-of-shit moments that I don't like to dwell too much upon.

I get there and realise, very swiftly, everything everyone has ever said about ATP is true.

For non-music people, it's set, in a stroke of real genius, at a Pontin's holiday camp. So rather than crouching in a tent and wading in your fellow festival go-ers faeces, you have a small challet you share with others, set in a compound and with the ironic dissoance between relatively obscure music and 1960s style British Working Class Holiday Camps.

If Glastonbury is the Indie-Somme, ATP can be cruelly referred to as Indie Auschwitz. Or, probably more accurately in these modern days, Indie Guantanemo Bay. Especially when half the acts are close to the sort of things that, as shown in the Men Who Stare At Goats, are what the US Army would blast at prisoners.

Another easy way to describe it: A fair chunk of the bands are the sort of bands who I always assumed what my Co-workers thought I listen too. You know: two notes in ten minutes, five minutes each played at sufficient volume to sterilise the audience. Not that Wolfeyes was anything but brilliant.

So: memorable moments.

Well, I've always had a theory that parties - specifically house parties - concentrate time. A good night out can have a similar sort of effect, but it's an intense, highly interactive group which leads to the emergence of LOTSOFSTUFFHAPPENING. Parties are good like that.

This was, essentially, a three day party.

Not that I'm sure how typical our experience was. On Saturday night, our neighbours came around at some point when the clock was crawling towards 7 a.m to ask us to turn down the PS2 Singstar Karyoke as we were the only chalet in the building. Not everyone was really living it as much as we were. But - hey - we're the only people who counted.

(We blanked the request, which was for the best. The people who came around were, I realised later, the same people who only a couple of hours earlier had started a fight with Triforce Internerd Sidekick Rob in the pub near closing time since he slagging off George Elliot's Silas Marner to them. Because one of them had "Silas" written on his T-shirt. Some people can't take critical re-examining of classic novels.)

And scanning through Ste's photos of the event, I find myself recalling things I'd completely forgotten, like applying a giant Tattoo of a Phoenix sicking up a dismayed Mermaid to Rob's chest in the toilet, much to the seeming bemusement of the surrounded post-rock massive.

So a mass of experiences. Jokes were manufactured at an industrial rate through the seething power of the Ste/Byron/McCarthy axis only referred to as "The Triforce", though Chalet-comrades Jude, Chris and James and myself did have our own cottage industry. There's too many to list, which makes it lucky that the Triforce were keeping a book which, hour by hour, they noted down the eb and flow of the events. It's a little like the Odesey, but with a lot more Odd and will eventually find its way online.

By the time it got to 7 .a.m. on Monday morning and there was a spellbinding Greatest Running Joke hits performance at some bewildered chalet guests, minds were disolving into soup. In terms of personal moments, James, Chris and I refusing to stop singing Just Like a Pill at a similar period, even when the Singstar backing tape had stopped, was heartwarming and dumb in about equal measures. As opposed to a few minutes earlier, when I had dramatically warned everyone to be ready for clouds of smoke since the oven had been left on from Jude's cooking food when she wandered off to the Beach, opening the door and being unable to locate anything, so deciding she was so Drunk she hadn't remembered to put stuff in. Oven turned off. Then when Jude comes back, she opens the oven and pulls out the chips. I'd somehow missed it. Marvelous.

The minor annoyances that caught me at times disappear in my recollection, acting as artful noir shadows to the emotional topography of the weekend. So, to invoke another of the sacred running jokes, It Was A Lovely Time. Also, AWESOME.

I still have, for the record, no idea why I casually - if intently - informed Rob and delightful missus Ruth that I was a - I quote - "very sexual person".

Er... Haven't mentioned the Bands yet. Stand outs: Wolfeyes. Mercury Rev. Little Wing. Miss Kittin (FIGHT - RUNNING - GAG). Peaches. Trail of the Dead. Silver Mount Zion. Pelican. McCarthy singing Ace of Spades before pulling open his coat to reveal he had somehow sneaked a whole round past pub security at 4am or so, then diving back into it and... oh, I think we're back to us rather the bands again. Man, we suck.

Before moving on from ATP, a couple of photos. Firstly, some bastards who tried to start a fight on the Beach with us.



And a man who used to be one of the most respected journalists in the industry.



Monday was the end of ATP, but not the end of my adventures, deciding to spend another couple of days in the Smoke so I could interview The Dresden Dolls for Plan B. This went about as well as an interview with me can ever go: I consider the actual face-to-face chat pretty much the worst of my skills as a journo. Could have gone infinitely worse, since half an hour before I was a giggling schoolgirl mess while eating Breakfast with Jane and trying to work out what I wanted to ask. Trying to get in the mood to find questions featuring words like "Semiotics" rather than "Pooooo" proved troublesome, but a swift glass of wine and I was ready to do my best Simon Reynolds impression. Self-laceration aside, they seemed to enjoy it and even complimented the questions afterwards. Which could always be a band playing a journalist, but seemed genuine, especially when backed-up with the camera man grabbing me to say likewise on the way out.

Maybe I am too hard on myself. At least I'm aware that you really should have something a little better to ask than "Why are you called "The Dresden Dolls" or "Why do you wear Make-up" when you go meet a band. Or if you *do* want to ask those questions, at least hide them behind a little intellectual fog (The Semiotics question related directly to the image, natch).

Caught the gig in the evening with co-tyrant Alex De Campi, which was a spectacular, glorious success with moments that absolutely transfixed me as if they'd hammered a bloody great nail through my chest. As much as I loved the ATP bands, its heights even topped the way "I never dreamed I'd hurt you/I never dreamed I'd lose you/
In my dreams, I'm always strong" cut me open during Mercury Rev's encore of "The Dark Is Rising".

After I finish a rubbish PC-game review, I'm going onto writing my featurette, which I'm looking forward too immensely.

Final moment I want to keep for posterity. Having got back to Bristol, Jane and I stop for a drink before I have to sod off back to Bath. Heading piss-wards just before ending, I literally feel my games-journalist brain switch back on at full force as I - for no discernable reason - start to create a concrete argument for Game Entryism to be thrown into a piece on KOTOR2. Not that I've been actually *asked* to write something on KOTOR2 yet even.

Feeling your brain TWIST in such an obvious way is rare and glorious. It took a week's worth of sleep deprivation to create it, so I salute it too.

Rare and glorious. Now there's an apposite phrase to close on.

To work. I have a rubbish RPG to mutilate.



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12/06/2004

 
"Please, God, don't make her ask me to dance.

Demand I give her a ruby ring or diamond necklace, sure. It's worth thousands of gold pieces, and my scurvy crew (trad.) will be cursing their captain's name as their pirates-retirement fund gets diverted onto the heaving bosom of a Governor's daughter, but that's much preferable than the alternative. I'm here for the buckling of innocent swash, not the integration into polite society through courtly dancing.

Pseuds could argue this was a terrible attempt to immerse you in the Pirate mindset fearful of the feminine world of domesticity, cleanliness and poncing around to something whose lyrics don't involve the precise number of men capable of fitting on some old chest, but when you're dreading the appearance of a rudimentary Rhythm Action, it doesn't quite cut the mustard.

In short, Pirates is a most curious beast."


I crash at Ste Curran's place in London post-ATP, and decide to blog this. Tales of adventures another time. I'm still slightly physically queasy from that point at around 6:25am last night (Golden rule: A day doesn't end until you sleep) where The Triforce did a greatest running jokes hit-mix.



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12/02/2004

 
I was going to write a little more about The Cradle feature, but have become distracted and now am fighting off the terrible urge to abuse videogames until the early morning long enough to write anything.

Finished the second draft today and lobbed it over at Donald. A useful rewrite, as it both nailed the weaknesses in the weaker sections and, through an intelligent reading, made me actually grasp in a functional way what structure I was using for the piece.

(It's a murder mystery, for those interested. Which is, at least, unusual).

Especially worthy of note is when trying to create a deep music-related mood, instead of resorting to the expected early Nick-Cave melodrama, I embraced the theme from Ghostbusters. I ain't afraid of no ghosts!

However, the real reason why this post exists is simple. I'm off for almost a week, and feel it's my duty to reveal a certain horrible snippet.

Now, in my internal dialogue, I imagined that this particular piece of film would remain safely buried until an important moment of my life - like, say, becoming Prime-minister - and emerge to ruin it. But it appears its become premature.

Most of you may be aware of my terrible love for Kenickie. A fair chunk will be aware that I set up Kenickie's definining fansite, Kenickie Fried Chicken, which exists to this day under the auspices of the delightful Kermit who I haven't spoke to for literally years. I was a serious fan, up to the point of Marie apparently still considering me scary. Which always amuses me, considering how much I thought the idea of running a fansite was scary and avoided actual contact with Kenickie determinedly through the entire period of running it. I mean... running a fansite? Frankly, it still spooks me out.

Anyway, cutting to the story: on the final Kenickie tour, rumours spread that it *was* going to be Kenickie's final tour. The assorted webkids arranged to be at the closing London gig for closure. Great gig, in the true late-Kenickie style. Lots of expansive pop-playfulness mixed with falling-over-level of drunkeness among Kenickie, and barely restrained violence against the couple who kept on shouting "PUNKA!!!" all the way through the thing. We left straight after to hit the pubs again. Especially Memorable moment: A bar full of Kenickie-kids in tears and Rob Rizzo going "I'm really very sad" and everyone pointing at him and laughing until sick. Which was a defining 'nick moment if I ever had one.

We'd be drinking beforehand, however, which leads to this piece of brought-to-light pop-culture.

Queueing for the gig, someone approaches Scott, (XScott? That was your name, wasn't it? I suck!) his delightful female friend (who I believe he ended up going out with) and myself and asks to interview us. Apparently it's a documentary crew from NE BBC TV, following Kenickie around the tour. They ask us questions, we answer with various levels of articulacy - having been in the pub all afternoon - and then ask us if we'd mind singing any Kenickie.

We'd been in the pub for hours.

Between the pair of us, we sing the entirity of Come Out 2nite, then wander off into the venue.

Fastforward several months, when news of the final documentary reaches my ears. Apparently the mischevious TV crew, on the outro sequence, mixed together fans singing Come Out 2nite. Featuring prominently are XScott and myself.

I'd never seen it. As I said earlier, I wasn't expecting to ever see it.

But then the little baby jesus made the Internet grow up big and strong.

And then Stuart Campbell cut down that gentleman's 300Mb file into the 4Mb of embarassment featuring yours truly.

And then I posted it.

On my blog.

Here.


 

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