Kieron Gillen's workblog

 
             

   
 
 

10/04/2004

 
A group of schoolkids in the South East were presented with a couple of interviews of mine to study today.

There was, apparently, a small riot about whether Deus Ex was any good or not.

Heh.

EDIT: Just a vague journalistic heads-up. I wrote a feature on Text in games in this month's Edge magazine. It includes a splash of my thinking with relation to all the Interactive Fiction, as well as some lovely quotes from Emily Short. Also features Chris Avellone, lead Designer of Planescape Torment, and Sheldon Pacotti, Writer on Deus Ex. It's probably worth a scan in the shops at least.


 

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